Hypervibe for Codex
You use Codex, OpenAI's coding assistant, rather than Claude Code? The Hypervibe plugin runs there too: the same skills, the same guardrails, and the same way of building an application by describing it.
What you get
Exactly the same plugin as for Claude Code, converted on the fly from the current version: the 88 skills (including /start, /bootstrap and every add-*), the scripts they drive, the context7 MCP server, and the guardrail that refuses irreversible commands. Codex reads the plugin's hooks natively: a dangerous order is blocked before it runs, with the explanation and the right alternative.
The conversion rewrites what only Claude Code knows: the paths to the scripts, the rules file (AGENTS.md for Codex), the tool names. Nothing else changes, and the version carries the same number as the Claude Code one.
Download the Codex version
Version 3.1.7, converted for Codex from the current version of the plugin
Download for CodexA .zip archive. Do not unzip it yourself: the next step takes care of it. On a Mac, if Safari already unfolded it into a folder, compress that folder again before going on.
Install, without writing a line of code
Codex is an assistant: it does the installing. You download, you paste it one sentence, and you open a new thread.
- Download the archive above. It lands in your Downloads folder.
- Open Codex (the app or the terminal, signed in to your account) and paste it this sentence:No need to read it: it is addressed to Codex.
Codex unzips the archive, declares the plugin and installs it. If it is not running with full access, it asks for permission to write outside the project: accept. It will also ask you once to trust the plugin's guardrail: accept, it is what protects you from irreversible commands.
- Open a new thread. Type /skills: the Hypervibe skills are there. Run $start to check your setup and connect your accounts, exactly as in Claude Code.
Run Codex with full access: the skills drive the terminal (pnpm, git, Vercel, Neon, Cloudflare), which the default sandbox blocks. The plugin's guardrail stays active whatever the mode.
Prefer to do it by hand?
- Unzip the archive and put its plugins folder in your user folder (the one holding Documents and Downloads): you must end up with plugins/hypervibe directly inside it.
- Put its .agents folder in the same place: it declares the plugin to Codex. If a .agents/plugins/marketplace.json file already exists on your machine, keep yours and add the hypervibe entry to it.
- In Codex, type /plugins, open “Personal” and install “hypervibe”. Then open a new thread.
What differs from Claude Code
- The rules file is named AGENTS.md, the one Codex reads, instead of CLAUDE.md: the skills write your project's conventions there.
- When a skill has a question for you, Codex asks it in plain text, where Claude Code shows a menu of choices.
- Codex reserves two percent of its working memory for the skill catalog and shortens descriptions past that: every skill stays available, their summaries are just shorter.
- A few skills still describe menus that only Claude Code has. Everything else, key vault included, is the same scripts.
Updating: with each new plugin version, download the archive again and repeat. The install is rebuilt from scratch and keeps nothing of its own.
Frequently asked questions
No. The Codex version stands on its own: you need Codex, a signed-in account, and Node.js, which /start installs when missing. Claude Code plays no part.
Yes, down to the version number: the Codex version is produced on the fly from the current version by an open source converter. A new plugin version is available for Codex at the same moment.
Two cases. Codex's sandbox blocks anything writing outside the project until you run it with full access: that is a Codex setting. And the plugin's guardrail refuses a handful of irreversible commands, explaining why and what to do instead: that is by design.
The training runs on Claude Code. What you learn there, describe, validate, let it build, applies word for word in Codex with this plugin.